Monday, November 9, 2015

Special Video game character file 2: Scooby-Doo

Scooby-Doo is an American animated cartoon franchise, comprising several animated television series produced from 1969 to the present day. The original series, Scooby-Doo, Where Are You!, was created for Hanna-Barbera Productions by writers Joe Ruby and Ken Spears in 1969. This Saturday-morning cartoon series featured four teenagers—Fred JonesDaphne BlakeVelma Dinkley, and Norville "Shaggy" Rogers—and their talking brown Great Dane[1] named Scooby-Doo, who solve mysteries involving supposedly supernatural creatures through a series of antics and missteps.[2]
Following the success of the original series, Hanna-Barbera and its successor Warner Bros. Animation have produced numerous follow-up and spin-off animated series and several related works, including television specials and telefilms, a line of direct-to-video films, and two Warner Bros.–produced theatrical feature films. Some versions of Scooby-Doo feature different variations on the show's supernatural theme, and include characters such as Scooby's cousin Scooby-Dum and nephew Scrappy-Doo in addition to or instead of some of the original characters.
Scooby-Doo was originally broadcast on CBS from 1969 to 1976, when it moved to ABC. ABC aired the show until canceling it in 1986, and presented a spin-off featuring the characters as children, A Pup Named Scooby-Doo, from 1988 until 1991. New Scooby-Doo series aired as part of Kids WB on The WB Network and its successor, The CW Network, from 2002 until 2008. Scooby-Doo! Mystery Incorporated, aired on Cartoon Networkfrom 2010 to 2013,[3] and, Be Cool, Scooby-Doo!, debuted on Cartoon Network in 2015.[4] Repeats of the various Scooby-Doo series are broadcast frequently on Cartoon Network and Boomerang in the United States as well as other countries.
In 2013, TV Guide ranked Scooby-Doo the fifth Greatest TV Cartoon of All Time.[5]
there also have been 68 Products based off the Original series.

Video Game Hero Character info file 7: Gordon Freeman

Dr. Gordon Freeman is a fictional character and the protagonist of the Half-Life video game series, created by Marc Laidlaw and Gabe Newell of Valve Corporation. His first appearance is in Half-Life.
Gordon Freeman is a white American man from Seattle, who graduated from MIT with a PhD in Theoretical Physics. He was an employee at Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers.
Gordon Freeman's character has been well received by critics, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO[1] and GameSpot.[2]

BackGround:

Seattle native, Gordon exhibited an early interest in theoretical physics, especially quantum mechanics and the theory of relativity. His childhood heroes were Albert EinsteinStephen Hawking, and Richard Feynman.[5] After observing a series of teleportation experiments conducted by the Institute for Experimental Physics at the University of Innsbruck, the transmission of matter became Gordon's obsession. Gordon has no known dependents.[6] He graduated from theMassachusetts Institute of Technology with a Ph.D. degree in Theoretical Physics. His doctoral thesis on the teleportation of matter through extremely dense elements was titled Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array.[7] Gordon's research into science eventually led him to accept a job offer by theBlack Mesa Research Facility,[6] and begin working on a top-secret research project headed by his mentor at MIT, Dr. Isaac Kleiner. He takes up residence at Black Mesa, conducting nuclear and subatomic research in its Anomalous Materials department. Despite his education as a theoretical physicist, the work Freeman is involved with at Black Mesa is of a more experimental nature.
The games often make light of the fact that the tasks Gordon performs amount to little more than manual labor, despite his qualifications. Gordon's assigned job at the start of Half-Life consists of little more than pressing a button and pushing a cart. Barney Calhoun wryly notes this irony at the beginning of Half-Life 2, when Freeman performs similar "technical" assistance by flipping a switch and returning a plug to its socket.[8]
silent protagonist, Gordon does not say a single word during the entire Half-Life saga. Although as proficient as the player with weapons and explosives, Freeman had not actually handled any weapons until some cursory training at the Black Mesa Research Facility's Hazard Course.[9]